DPS Sheet
Comprehensive damage per second analysis for All Star Tower Defense X units. Compare unit performance, efficiency, and optimal builds.
Highest DPS
1
2
3
Best Value
1
2
3
Early Game
$
$
Late Game
59,994
4,375
DPS Comparison Table
Click column headers to sort. Click unit names for detailed information.
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DPS Calculation Methods
Base DPS
Base Damage ÷ Attack Speed
Raw damage per second without any modifiers
With Traits
Base DPS × (1 + Trait Modifiers)
DPS including all applicable trait bonuses
Max DPS
Trait DPS × (1 + External Buffs)
Maximum theoretical DPS with optimal conditions
Additional Factors
- •Critical hit chance and damage multipliers
- •Ability cooldowns and burst damage
- •Range and target acquisition speed
- •Situational bonuses (enemy type, health thresholds)
- •Support unit synergies and positioning
Damage Type Analysis
Single Target
Focuses damage on one enemy at a time
Effectiveness: High single-target DPS, excellent for bosses
Goku SSJ
Ichigo Bankai
Luffy Gear 4
Area of Effect
Damages multiple enemies in an area
Effectiveness: Great for clearing waves, lower single-target DPS
Vegeta SSG
Naruto Sage
Saitama
Splash Damage
Primary target takes full damage, nearby enemies take reduced
Effectiveness: Balanced approach for mixed enemy compositions
Various evolved units
Important Notes
- • DPS calculations are theoretical maximums under optimal conditions
- • Actual performance may vary based on enemy types, positioning, and game mode
- • Consider unit cost, range, and utility alongside raw DPS numbers
- • Some units excel in specific scenarios despite lower overall DPS
- • Trait combinations and external buffs can significantly impact performance